Khopesh's AD+D Cults
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         Ah, yes; fun with cults. The fourth and final cult on this page is DM material only. Most characters do not know all of the information below until reaching 18th level (if at all), and try to keep such information buried. Players should not know the specifics of their characters' faith because that would influence their role-playing. Paragraphs that are grayed are for DMs only, as they ruin the fun of playing those classes.

New Priesthoods for Any Campaign World

THE HOLY KHA:
         The Holy Kha is the power from within. Faithfuls call from within for help in times of need, priests can focus their souls and inner strengths (centered in the heart) to the degree of power necessary to cast priestly powers. When a spell is denied to a priest of the Holy Kha, it means that either his/her soul or his/her unconscious (or generous DM) is against the use of the spell, or the caster's intended use for the spell. Note that there is no external presence granting this power; priests of the Holy Kha can never be "heathen" (see Dragonlance Boxed Set from when it was in AD&D) and are not effected by dieties in a manner similar to other priests -not even priests of the various forces can claim this.
 
 
 
 
 
REINCARNATION (force):
         Priests and followers of this force do so for one main reason; they must. A king once attempted to tame a phoenix so that it would fight in an arena. To do so, he hired a priest of the Holy Kha to put the soul of every race into the phoenix. When the phoenix was finally defeated, it did not come back to life as it should have. Te king had all of his wizards and priests try to fix this, and, in thier experimenting, the phoenix was burnt and, within a few weeks, a new baby of each existant race contained by the phoenix came into being as if they had just been born/created.
         Priests and followers of Reincarnation are decendandt (through family or by reincarnation) of the phoenix. Some have spell-casting ability, some don't. Many non-priest reincarnates follow other faiths.
         Reincarnates can be reborn as anything, to anyone. All are reborn through a parent, although that batent need not be part of the reincarnation force.

         Requirements: AB Int 13 Wis 13; AL and; WP as wizard; AR any non-metal; Major SP All, Astral, Charm, Divination; Minor SP Guardian, Protection, Sun, Weather; PW 1) 90% immunity to all sleep and charm-related spells (as elves), 2) elves (only) get +1 cha, 10) +1 int; TU nil.

         Requirements: AB Wis 9 Cha 8; AL any; WP any non-medium sized; AR any non-metal; Major SP All, Necromantic (without the ressurection spell), Summoning; Minor SP Animal, Creation, Divination, Healing, Protection; PW nil; TU as if one level higher.




The Cursed Crusader
(Cusda)
Align: Chaotic ???
WAlign: any non evil
AoC: any (the northeast)
Symbol: crossed arms
Lady of the River
(Lady Blue)
Align: True Neutral
WAlign: LG, LN, NG, N, or CG
AoC: any (costal areas)
Symbol: wave and book

         Priests of Cusda are actually martial artists of a philosophy that is incredibly weak. Although the philosophy does grant spells, the most experienced priests of Cusda have only a few low-level spells.

         Cusda was a brave crusader (or cavalier, paladin, holy knight, fighter) who ventured far away from civilized lands. She went north to a strange land of mystics and internal magics, where she learned to fight without weapons.
         She then came back and taught these new ways.
         DMs who wish to make this class available should have access to the Ninjas Handbook or a translation (into 2nd edition) of the Oriental Adventures book. The optional advanced martial arts rules from these books are used.
 
 
 
 

         Note: Players interested in playing priests of the Lady of the River should NOT read this section--it would spoil the character. Players playing with priests of the Lady of the River should also stay away from this section (or keep their mouths shut) unless directed by a DM.
         Priests of the Lady of the River are actually sdraziw (read backwards; stops "accidentally" seeing things). They are required to carry a bible (spellbook) that has prayers written in the holy language (Toidi).
         Those that have been told that they are sdraziw and/or that their god never existed have held to the Lady and did not believe that they were sdraziw, and to think in that way is rediculous.
         If a priest of the Lady ever finds out that he is a draziw, or if he learns to read magic, all knowledge of Toidi is lost to him, and he becomes a draziw of the appropriate class two levels below his current level.

Duties of the Priesthood:
         The priests of Cusda actually follow the philosophy of peace over violence. When they are attacked, these priests can defend themselves very well, using a martial art of simmilar to Atemi (Ninja's Handbook, page 45 -without weapons; see below) to knock out the opponent.
         Requirements: AB dex 12, wis 9, cha 13; AL lg, ln,ng, n, cg; WP staff; AR as thief; Minor SP All, Healing, Protection, Sun; Advancement: see below; PW see below; TU nil. Prime requisites are wisdom and charisma, need 16 in both for 10% bonus to XP.

Duties of the Priesthood:
         "Priests" of the Lady each have a "bible" in which (unknown to them) contains all spells that they will ever be able to cast. The Toidi language is a condensed form of true magic writing, and no wizard can cast spells from this book other than a "priest" of the Lady.
         Spells for Priests of the Lady will be explained below.
         Requirements: AB int 9, wis 8; AL lg, ln, ng; WP norm; AR nil; SP see below; PW 1) read Toidi magic; TU nil.



Advancement for Priests of Cusda

Priests of Cusda gain experience awards as priests and as warriors.
Advancement for priests of Cusda:
Spell Level
LevelExperience123
       Atemi Skills
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
0
3,000
6,250
12,500
25,000
50,000
100,000
200,000
400,000
800,000
1,200,000
1,600,000
2,000,000
2,400,000
2,800,000
3,200,000
3,600,000
4,000,000
4,400,000
4,800,000
-
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
3
3
-
-
-
-
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
1
1
1
2
2
• basic martial arts
• +1 to all saving throws
• Advanced Martial Art: Atemi
• +1 (cumulative) to all saving throws
• block 1, vital area 1
• block 2, vital area 2
• extra attack for parry or disarm only
• push 3, strike 1
 
• can use staff with atemi
• +1 (cumulative) to all saving throws
• vital area 3
 
• +3 to THAC0 with unarmed atemi
• can specialize in staff
• +1 charisma
• flock size doubles (over four years)
• +1 intelligence
• can learn wizard spells at casting level 2
• can learn wizard spells at casting level 4



Priests of the Lady Blue Spell Index


Aid (2nd level pr)
Animal growth (5th level, as pr spell)
Animate dead (3rd level, as pr spell)
Astral spell (7th level, as pr spell)
Charm person (2nd level, as wiz spell)
Confusion (4th level, as wiz spell)
Conjure animals (6th level, as wiz spell)
Conjure earth elemental (6th level, as wiz spell)
Conjure fire elemental (6th level, as wiz spell)
Continual light (3rd level, as pr spell)
Control weather (6th level, as wiz spell)
Cure Light Wounds (1st level pr)
Cure Serious Wounds (4th level pr)
Detect evil (1st level, as pr spell)
Detect magic (1st level, as wiz spell)
Dispel magic (3rd level, as wiz spell)
Faerie Fire (1st level pr)
Feign death (3rd level, as wiz spell)
Fire trap (2nd level, as pr spell)
Flame Blade (2nd level pr)
Gate (7th level, as wiz spell)
Goodberry (2nd level pr)
Hallucinatory Forest (4th level, as wiz spell (Hallucinatory Terrain), terrain must be forest)
Hold person (2nd level, as pr spell)
Invisibility to animals (1st level, as pr spell)
Invisibility to undead (1st level, as pr spell)
Know alignment (2nd level, as wiz spell)
Light (1st level, as wiz spell)
Locate object (3rd level, as wiz spell)
Lower water (4th level, as pr spell)
Magical vestment (4th level, improved Armor, as pr spell -with mods: start at AC 6, max is AC 3 at 14th lvl)
Part water (6th level, as wiz spell)
Plant growth (3rd level, as pr spell)
Protection from evil (1st level, as wiz spell)
Protection from evil, 10 foot radius (4th level, as wiz spell)
Pyrotechnics (3rd level, as wiz spell)
Read Toidi (1st level, as wiz spell (Read magic), modified appropriately for Toidi)
Reincarnate (7th level, as pr spell)
Remove curse (3rd level, as pr spell)
Stone shape (5th level, as pr spell)
Succor (7th level, as pr spell)
Summon insects (3rd level, as pr spell)
Tongues (4th level, as pr spell)
Transmute rock to mud (5th level, as pr spell)
Transmute water to dust (6th level, as pr spell)
True seeing (6th level, as pr spell)
Wall of fire (4th level, as wiz spell)
Water breathing (3rd level, as pr spell)

Priests of the Lady Blue spell list


1st Level

Cure Light Wounds
Detect Evil
Detect Magic
Faerie Fire
Invisibility to Animals
Invisibility to Undead
Light
Protection From Evil
Read Toidi
 
2nd Level

Aid
Charm Person
Flame Blade
Fire Trap
Goodberry
Hold Person
Know Alignment
 
 
 
3rd Level

Animate Dead
Continual Light
Dispel Magic
Feign Death
Locate Object
Plant Growth
Pyrotechnics
Remove Curse
Summon Insects
Water Breathing

4th Level

Confusion
Hallucinatory Forest
Lower Water
Magical Vestment
Tongues
Wall of Fire

5th Level

Animal Growth
Transmute Rock to Mud
 
 
 
 
 

6th Level

Conjure Animals
Conjure Earth Elemental
Conjure Fire Elemental
Control Weather
Part Water
Transmute Water to Dust
True seeing
7th Level

Astral Spell
Gate
Reincarnate
Succor
 
 
 






© 1999 Khopesh, L+d.
Khopesh (khopesh@usa.net)
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